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Hour of AI Classroom Activities: A Ready Plan for CSEdWeek 2026

By MyClassScreen Team · Published October 28, 2026

Open the free board
Two elementary students using laptops with colorful block-coding programs next to a small wheeled educational robot on a classroom table

The Hour of AI is the new name for the Hour of Code: a one-hour, beginner-friendly computer science activity that classes around the world run during Computer Science Education Week, December 7-13, 2026. You do not need a tech background. Pick one activity from the official catalog (many are unplugged or work on one projected screen), plan a 60-minute block with a short hook, a guided activity and a reflection, and run it with a visible timer. This guide gives you activity ideas by grade, a ready lesson plan and setup tips for classrooms with few devices.

Everything below works on an interactive board. Keep the free classroom timer, group maker and random name picker open in tabs and you have the whole session covered.

What changed: from Hour of Code to the Hour of AI

For more than a decade, the Hour of Code introduced millions of students to programming each December. The organizers now describe the Hour of AI as an evolution of that event, adding foundational AI literacy (what AI is, how it learns from data and where it gets things wrong) alongside classic coding. Their FAQ is clear that the most popular Hour of Code activities are not going away, so the block-coding puzzles your students know still count.

Key facts from the official Hour of AI FAQ:

When is CSEdWeek 2026?

Computer Science Education Week runs Monday, December 7 to Sunday, December 13, 2026. It is held in early December in honor of computing pioneer Grace Hopper, born December 9, 1906. Many schools run their session on one day that week; others spread small activities over several days. Because the activities are year-round, you can also run yours the week before if December is packed.

Choosing an activity by grade

Grade band Good fit Devices
K-1 unplugged sorting and pattern games, a projected class puzzle none or one board
2-3 block-coding puzzles with characters, simple AI "teach the computer" sorting games pairs
4-5 game design with blocks, training a simple image or sound classifier pairs or 1:1
6-8 dance or music coding, data and bias discussions, building a small app 1:1 or pairs

Browse the official catalog and filter by grade, device and "unplugged." Preview the activity yourself for ten minutes before the day; it is the best predictor of a smooth hour.

Unplugged activities (no devices needed)

These build the same thinking without a single login:

  1. Robot directions. One student is the "robot," another writes step-by-step directions to reach a target in the room. Bugs (wrong turns) are part of the fun.
  2. Sort like a machine. Give groups picture cards (fruits, animals, shapes). They invent a rule to sort them, then test whether another group's cards follow it. This is how classification works.
  3. Spot the pattern. Show a sequence on the board and have students predict the next item, then talk about how computers predict from patterns.
  4. Training data teaser. Show only pictures of red apples and ask "Would a computer that learned from these recognize a green apple?" A two-minute talk on why data matters.
  5. Binary bracelets. Students spell their initials in binary with two colors of beads or marker dots.

A ready 60-minute plan

Time Segment On screen
0-5 min Hook: "Where did you see a computer make a decision today?" question slide, timer
5-10 min Short intro video from the chosen activity video with captions
10-15 min Pair up and set norms group maker
15-45 min Main activity in pairs (driver and navigator swap every 7 minutes) timer on loop
45-55 min Share: two pairs show what they made name picker
55-60 min Reflection: one thing AI or code can do, one thing it cannot exit ticket

Pair programming (two students, one device, swapping roles) is recommended in the official guidance when devices are limited, and it keeps everyone talking.

Setup checklist (do this the week before)

Running the hour smoothly

If you only have one screen

A single interactive board is enough for a strong session. Run the activity as a class puzzle:

  1. Project the activity and read the goal aloud.
  2. Use the random name picker to choose a "driver" who comes to the board for one step.
  3. The class acts as navigators: they discuss in pairs for 30 seconds, then vote on the next block or move.
  4. Rotate drivers every two or three steps so many students get a turn.
  5. Pause after each level to ask "What would happen if we changed this?"

This format works especially well for K-2 and for classes with mixed reading levels, because the discussion carries the learning.

Making it accessible for every student

A short note for families

Sending a quick message home makes the event feel bigger and invites families to try it too. You can adapt this:

This week our class is joining Computer Science Education Week with the Hour of AI, a one-hour introduction to computer science and artificial intelligence. Students will solve puzzles, work in pairs and talk about how computers learn from examples. The activities are free and available year-round, so ask your child to show you what they made.

Keep it short and avoid promising a specific certificate or prize in case your activity does not include one.

Talking about AI with students

Keep it simple and honest:

These four ideas fit any grade and connect naturally to the activity reflection.

Ideas to extend the week

For more December planning, see our winter holiday classroom activities and no-prep brain breaks.

Frequently asked questions